
Hello, everyone!

Hello~!
Hello!

This time, I’d like to talk about some minor fixes I made after the final playtesting of the Japanese version, as well as some events I’ve recently applied for and participated in!

You worked on preparing those applications whenever you had some free time!

It was definitely a bit of a hard-working period, but honestly, I’m just relieved that I made it in time. (laughs)
You did take a break after getting home yesterday, though. (May 19, 2026)
📝 [Common] Project Information and Recent Activity
Originally, I planned to start this journal by documenting the development process of my 2D action game.
However, I decided to begin with my RPG instead, as there are some things I’d like to document along the way.
①Share the current development progress.
②Introduce game content without revealing major spoilers.
③Share other updates and information worth discussing.
I’ll be writing about various things as they come to mind!
🎮 Minor Fixes After the Ver. 2.0.00 Update

They’re very small changes, but I’ve been cleaning up details that personally bothered me.

For example, there’s this underwater area…

This is really the kind of detail you could call “completely unnecessary,” but when players first entered the underwater area, a message appeared explaining that their movement speed was reduced due to water pressure.
Since it’s underwater, players can probably understand why movement is slower. We decided there was no need to display a message explaining it.

Exactly. Looking back, I felt it wasn’t important enough to interrupt the player with a message, which is why I removed it.

There were other changes as well…
- Combined text that had been divided into too many separate parts
- Fixed map tiles in small areas
- Slightly adjusted the balance of a few enemies that were far too weak
- And more…
There were some enemies where we thought, “Wait… isn’t this way too weak?” So I adjusted their stats.
🌎 Creating the English Steam Store Page

I’ve created the English Steam store page!

The key visual has also been changed to English, and we’ve added a short note at the top saying that the game is currently in development for release!



As shown above, we mainly replaced the images with their English versions.
🏆 TGS 2026 Indie Select 80 | Application and Results

Actually, I was desperately preparing everything right up until the application deadline…
The application itself was completed the day before the deadline, and we also mentioned that a major update would be released on May 7.

As for the results, unfortunately, we weren’t selected this time.


However, applying gave me an opportunity to research a lot of things, and I’d like to share what I learned.

This is partly my personal guess, but I think the following may be important prerequisites for getting selected.
📋 Thoughts on the Requirements Needed When Applying

First, these are the things I felt should already be in place at the time of application.
- An English version is essential, and ideally should already be complete when applying.
- It would be beneficial to be able to speak English, as many overseas media representatives attend the business days.
- Having an official website as a creator.
- Of course, luck and timing also play a role.
🔍 How Are Games Judged?

It’s said that the following points are important during the selection process.
- The judges are not only Japanese; there are also judges from English-speaking countries.
- The types of games they want to highlight may differ each year. For example, they may feature more 3D games one year and focus on different genres the next.
- The game itself isn’t the only thing being evaluated. Factors such as whether the official website is regularly updated may also be considered.
(※The application included an optional section for submitting a page that explains the game.) - A creator’s activity history may also be considered, including previous event participation and exhibitions.
- Because the selection process is highly competitive, an inactive official website or signs that everything was hastily put together may leave a negative impression.
- Your official website should help people understand what kind of creator you are.
- Timing, compatibility with the judges, the genres they want to promote, presentation, and trends during that year can all have an influence.
- Continuing to update your official website can make a difference in the long run.
- It may not be about a single application alone, but whether you can continue your activities for several years and build upon them.
- Even by a conservative estimate, the odds of being selected are less than 1 in 10.
- Applying every year is important.
- And more…
✍ What I Want to Keep Doing for Another Challenge
Based on everything above, I’ve put together the things we feel are necessary to improve our chances in the future.
- Complete the English version of our first game, with a target of around mid-August.
- Move on to developing our second game after completing the English version.
- Improve my English skills. I’ve previously set goals of passing EIKEN Grade 2 and scoring 600 or higher on the TOEIC.
- Continue updating the official website and build a unique personal brand as an independent creator.
- Participate in events that allow exhibitions through applications, such as Game Dungeon.
- Continuously document and share my development activities and event participation.
- Spend even just 30 minutes a day reading and eagerly building knowledge, then share what I learn through this website and other platforms.
- Consider ways to communicate with an eye toward expanding overseas.

Honestly, I was completely underprepared.

Well, it’s TGS. It really reminded me that something like this isn’t easy!
But you know, maybe this result wasn’t a bad thing. Applying helped us see the challenges ahead, and it also opened up a lot of new possibilities.
🎪 Participating in Toranoana WEB Only Event | May 24, 2026

Moving on, I also participated as an exhibitor in the Toranoana WEB Only event.


This will also become part of our activity history!
And we didn’t just exhibit. We also participated in and contributed to the following activities.
- Participated in the pre-event broadcast, where we introduced our game.
- Sent a message to a radio project for the Indie Game WEB Only event, including a brief introduction to the game and a question for the program staff.

Unfortunately, the Toranoana WEB Only service is scheduled to end on May 31.
This means the current WEB Only event will be its final one for now. I hope it will be held again on another platform someday.

This time, we were placed at booth “Mi 07,” and I also wrote a few lines about my second and third games!

Actually, I already have a rough image of the overall foundations for both the second and third games!
It will be our first time using Action Game Maker, so we’ll need to start by learning how to use it and getting familiar with the tools.

We’ll start working on that after the English version is finished. I’ll share more about my activities and progress next time!
📢 Follow and Support

If you’d like to support what DiceCreation does going forward, following us on social media means a lot and keeps us motivated to post!

I’d be so happy if you followed us. We’ll keep the updates coming quickly, so please do~!

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