
Hello, everyone!

Hellooo!
Hello.

Today, May 7th, we updated the Steam version to Ver2.0.00!

Great job~!

I originally set the update time for the night of May 6th, but it was really down to the wire…

I took Friday, May 1st off as a backup day, and it turned out to be just right (lol).
I was worried we wouldn’t make it in time.

Now, let’s list the details of the update~!
📝 [Common] Project Information and Recent Activity
Originally, I planned to start this journal by documenting the development process of my 2D action game.
However, I decided to begin with my RPG instead, as there are some things I’d like to document along the way.
①Share the current development progress.
②Introduce game content without revealing major spoilers.
③Share other updates and information worth discussing.
I’ll be writing about various things as they come to mind!
🎮 Two New Gacha Characters & Lucky Draw Updates (NEW 💡)

This time, an issue with a message display that I had been reporting for some time was also fixed after I contacted the relevant party.

In addition to adding new Gacha characters, we’ve also made several balance adjustments!
- Two new Gacha characters have been added: the Hunter and Swordmaster.
- Recruiting the Hunter Gacha character now triggers special events when defeating Symbol Encounter enemies.
- Defeating Symbol Encounter enemies with the Hunter also counts toward your Farming and Daily Quest progress.
- Class Balance Adjustment (Color Mage) ①: MP costs have been adjusted, and skill damage has been increased.
- Class Balance Adjustment (Color Mage) ②: A new adjustment is currently being implemented that gives you a chance to overwrite the result if you fail to obtain a beneficial effect in a Random Dungeon.
- Class Balance Adjustment (Game Master) ①: Stat increases can now occur during stat-boosting events.
- Class Balance Adjustment (Game Master) ②: Recruiting the character now grants discounts at the Casino Shop.
- Fixed an issue where selecting “Cancel Roll” in the Lucky Draw caused the remaining number of attempts to decrease.
- Added descriptions for the Gacha characters to the Class Guide Book.
- Added some Gacha Character Fragments to Item Chests.
- Random Dungeon effects have also been updated to accommodate the newly added Gacha characters.
Color Mage Melm is powerful too, but Hunter Leesha is an important one!

Well, all of the Gacha characters are pretty powerful anyway!
🎮 New Maps & Story Content, Plus Gameplay Adjustments

These changes were made to make the beginning of the game easier to understand, along with the creation of several maps that were previously missing.
- Added new story content at the beginning of the game.
- Added new maps: Ilias Magic Academy & Library.
- Expanded the number of maps in Stage 2, “Dangerous Sandy Path.”
- Reworked the gimmick in the room on the right side of Stage 1.
- Adjusted the first gimmick in Stage 6 to make it easier to complete while keeping its original concept intact, including the removal of one gimmick.
- Updated the explanation for the “Revenge” gimmick on the right side of Stage 8.
- Added a new map to Stage 7, “Temple of the Sun.”
- Updated the explanatory text in the post-story hidden dungeon.
- Reduced the Stage 1 boss’s Attack and Skill Power.
- Optimized the quiz processing in the Stage 4 Random Dungeon.

I think the Stage 1 gimmick feels pretty innovative!

🎮 Other Fixes & Adjustments

“Casino Equipment” is an important key to defeating the powerful hidden bosses, so we’ve also made adjustments related to that.
This time, we’ve also made certain items you’re searching for easier to identify visually.
- Expanded the demo content through the defeat of the Stage 1 boss.
- Added a FREE result to the Casino’s 8-Line Slot, making it easier to earn payouts.
- Changed some Random Dungeon messages to a pop-up format.
- Books and quest/search-related items have been updated to make them easier to identify visually.
- Added Ilias Magic Academy as a Teleport Stone destination in Stage 5 (requirements apply).
- During the final stage’s battle events, the game now remembers the party member who was in the front position and automatically restores their position.
- Expanded the World Map.
- Fixed an issue with Fairy Medal processing and improved its performance.
🌎【Announcement】Regarding the English Version Production


I am pleased to announce that I have decided to begin production on the English version of the game as soon as the Japanese update is complete.

The impetus for creating it was, of course, my desire to reach a global audience.

But more than that, receiving English inquiries from players overseas—even if just a few—convinced me that translating this game was essential.

That is what sparked my absolute determination to bring this project to life in English.

I expect to release the English version around late July or August.
Thank you for your continued support of our game.
📢 Follow and Support

If you’d like to support what DiceCreation does going forward, following us on social media means a lot and keeps us motivated to post!

I’d be so happy if you followed us. We’ll keep the updates coming quickly, so please do~!

The latest news from DiceCreation is published on our official site.
Site updates and announcements are also posted on the official social accounts below.



