
Hello, everyone!

Hellooo!
Hello.

Today, I’d like to share the current development progress with you.
At this point, approximately 40% of the update is complete!

Let’s get started with the updates!
📝 [Common] Project Information and Recent Activity
Originally, I planned to start this journal by documenting the development process of my 2D action game.
However, I decided to begin with my RPG instead, as there are some things I’d like to document along the way.
①Share the current development progress.
②Introduce game content without revealing major spoilers.
③Share other updates and information worth discussing.
I’ll be writing about various things as they come to mind!
🎮 Added a New Opening Story

The original opening story consisted entirely of text, which made it difficult to understand, so I removed it and reworked the opening.

After the new opening story ends, the game proceeds as before. The newly added text is then removed.
Now players will be able to understand the events leading up to the story.

The third screenshot shows the original version, but it’s now much more compact!



🎮 Made Nearly All Collectible Items Visible for Easier Discovery

I’ve made collectible items visible to make them easier to find, with the exception of hidden items!

About 5% of the items remain hidden!

🎮 Revised Gimmicks in Certain Stages and Added a New Map

I’ve revised the gimmicks in several stages.

Here are the changes:
- Revised the dungeon gimmick in the right-hand room of Stage 1.
- Adjusted the dungeon gimmick in Stage 6 to make it easier to navigate while preserving its original design.
- Added a new map to Stage 2.
🎮 Adjustments to the Gacha System and 8-Line Slot Machine

This time, there are two features where I’ve managed to streamline things!

Ooh, what could it be…!?
I wonder if it’s that thing with the gacha system.

There are several changes, so I’ll list them below!
- Introduced and adjusted shard drops according to the stage, alongside the addition of new gacha characters.
- Adjusted the drop rates for obtainable items and the guaranteed rewards.
- Sped up the roll animation in the gacha system.
- Fixed a bug where the number of remaining rolls decreased when returning via “Cancel Roll.”
Some related text was also removed. - Added payouts to the 8-line slot machine when a Wild 7 overlaps with another 7, as well as when 7s form a winning combination.
The order of the symbols doesn’t matter, and the Wild 7 acts like the center space on a bingo card.
When three purple 7s line up directly, you can win a payout of 999 times your bet, as shown in the payout table on the right!

📢 Follow and Support

If you’d like to support what DiceCreation does going forward, following us on social media means a lot and keeps us motivated to post!

I’d be so happy if you followed us. We’ll keep the updates coming quickly, so please do~!

The latest news from DiceCreation is published on our official site.
Site updates and announcements are also posted on the official social accounts below.


